Mobile app studio · Sutton Coldfield, UK

Apps people keep on the first home screen.

We design and ship iOS and Android products for founders and established teams — from the first prototype to a store listing that holds up under real users.

30-minute discovery call. No deck, no pressure.

SWIFT & SWIFTUIKOTLIN & COMPOSEFLUTTERREACT NATIVEMATERIAL 3APPLE HIGAPP STORE & PLAY RELEASES

Services

Everything between the idea and the download.

One small senior team on your project — the people who design it are the people who ship it.

01

Product & UI/UX

Scoping workshops, flows, and a clickable prototype you can put in front of users before a line of production code exists.

02

iOS development

Swift and SwiftUI, built to Apple's Human Interface Guidelines so review goes smoothly and the app feels native on day one.

03

Android development

Kotlin and Jetpack Compose with Material 3 theming, tested across the device sizes your users actually hold.

04

Cross-platform: Flutter & React Native

One codebase, both stores, no compromise on feel. We build in Flutter or React Native and pick whichever fits your team, not our habits.

Launch, store listing & aftercare

Submission, screenshots and copy, analytics, crash monitoring, and a support arrangement after release — because launch day is the middle of the project, not the end.

TestFlightPlay ConsoleAnalyticsCrash reporting

How we work

Four stages, fixed scope, weekly demos.

STAGE 01

Scope

A working session on users, must-haves and the honest cut list. You leave with a written scope and a fixed quote.

STAGE 02

Design

Flows, then screens, then a prototype on a real device. Nothing goes into build until it survives someone's thumb.

STAGE 03

Build

Two-week cycles, a TestFlight or Play build at the end of each, and a demo call you're welcome to bring anyone to.

STAGE 04

Launch & iterate

Store submission, monitoring, and a first post-launch release planned before anyone opens the champagne.

FAQ

The questions we always get.

We quote a fixed price against a written scope after the first call, so you're never signing up to an open-ended day rate. Smaller, single-purpose apps and full multi-platform products sit at very different ends of that range — the scoping session is what tells us which one you have.
Design runs first, then build in two-week cycles with a testable build at the end of each. You'll have a dated plan before we start, and store review time is built into it rather than bolted on at the end.
No — most of our founders are. We take the technical decisions, explain the ones that affect cost or timeline in plain English, and never make you choose between options you can't evaluate.
You do. The repository, the Apple and Google accounts, and every third-party service sit in your name from the first commit. If you ever move to another team, there's nothing to untangle.
Often, yes. We start with a short paid audit of the codebase and release setup, then tell you honestly whether it's worth continuing or rebuilding — including when the answer costs us the bigger project.
Yes. We take the mobile half of projects for design and web agencies, work to your process, and stay off the client call entirely if that's how you'd prefer to run it.

Ready to build your next app?

Bring us a sketch, a spec, or a half-finished build. Thirty minutes on a call and you'll know what it takes, what it costs, and whether we're the right team for it.

STUDIO

34 Bedford Road, Sutton Coldfield
B75 6AB, United Kingdom